How Much Does a Flutter Mobile App Cost in 2026? Full Pricing Guide
3 documented Flutter cases, public BOVO card €2,000–€5,000 and market ranges to size an iOS + Android app. Not an official fixed price list. See method.
How much does a Flutter mobile app cost in 2026?
The price of Flutter mobile app development is poorly documented: quotes swing when the spec is fuzzy, and commercial pages mix a public card with marketing claims. This 13 September 2026 revision splits three layers: 3 documented Flutter files (below the 5-case bar: illustrations, not an average), the public BOVO rate card, and illustrative market ranges. No figure is a ComeUp pack or a median of signed quotes.
Method and sample limits
Collection date: 13 September 2026.
Source: 44 files in portfolioData.fr.ts. Filter: Mobile Development / Flutter → 3 cases (ids 7, 28, 30).
Out of scope: CRM, prospecting CSVs, emails, named quotes.
Public threshold: 5 cases before a segment aggregate. Three files are not enough to publish an average price, an average timeline or an “observed 50% saving”.
From the public portfolio to the 3 Flutter cases: below the 5-case bar, illustrations only, CRM and quotes excluded
The service page mentions “50% lower cost” and “40% shorter timelines”. Those are marketing claims. They are not recomputed here.
Three anonymized mini-cases, each traceable
Each case links to a portfolio file. Client names are not reused.
1. PANIGASPI. Flutter + Firebase app: local surplus-food market, dual merchant / consumer profile, map, booking. iOS and Android from one codebase. File: PANIGASPI anti-waste.
2. FocusLock. Flutter 3.x focus app: onboarding, session, statistics, Android app blocking, FR/EN i18n. File: FocusLock Flutter.
3. Tontineo. Flutter digital-tontine app: groups, Stripe payments, chat, GDPR, Google Play. File: Tontineo digital tontines.
These three files show what shipped. They do not give the price of each engagement.
How much does a Flutter app cost in 2026?
Two distinct readings. Mixing them creates the fog.
Public BOVO rate card
Published on the Flutter agency page, read from servicesData.ts on 13 September 2026. It is not a quote median.
| Offer | Public price | Scope | Stated lead time |
|---|---|---|---|
| MVP ecosystem | €2,000 | Flutter iOS + Android, up to 10 screens, Firebase, landing, Play | 4–5 weeks |
| Standard ecosystem | €3,500 | up to 20 screens, web admin, push, both stores | 6–9 weeks |
| Premium ecosystem | €5,000 | 40+ screens, payments, multi-role admin | 10–14 weeks |
MVP €2,000, Standard €3,500, Premium €5,000 — chart in k€, public card, not a median
A marketplace, social or mobile commerce app outside those volumes sits outside the package. Project price is set via contact.
Market ranges (illustrative)
These rows are not our quotes. They situate the market, as the March 2026 article already did.
| Project type | Illustrative range | Timeline often cited |
|---|---|---|
| Simple MVP (few screens) | €4,000 – €9,000 | 4–8 weeks |
| Business app | €10,000 – €25,000 | 8–16 weeks |
| Complex app (real-time, AI) | €25,000 – €60,000 | 4–8 months |
Illustrative min/max Flutter budgets by project type — editorial ranges, not an official grid and not a quote median
The public BOVO card and these market ranges do not stack. A BOVO MVP at €2,000 is not “the market median of €4,000–€9,000”. They are two readings.
Why Flutter changes the bill (without inventing the 50%)
Flutter, Google’s open-source framework, compiles one codebase to iOS and Android (also web and desktop). Native means maintaining Swift and Kotlin in parallel. That is an architecture fact, not a saving measured on our 3 files.
Performance is close to native for most business, booking or content apps. Cases where pure native stays preferable (demanding 3D games, exclusive system APIs) are rare in an SME quote. The Flutter vs React Native 2026 comparison covers ecosystem fit, not an observed price gap.
One Flutter codebase for iOS + Android; native stays the exception; the 10-screen MVP follows the public card
What actually moves the quote?
Two quotes for “the same app” diverge mostly by scope, not by an unpublished internal day rate.
Screens and flows, then backend and stores: public €2,000 / €3,500 / €5,000 offer or a custom quote via /contact
Screens. A static screen is not a form with states, errors and permissions. The card counts 10 / 20 / 40+ screens.
Integrations. Payment, social auth, push, maps, chat: each service adds tests and error paths. Tontineo documents Stripe; PANIGASPI documents Firebase and geolocation. Illustrations, not an add-on grid.
Backend. No backend, Firebase, or a custom API. The backend structures the data. Its weight in a custom quote is scoped later, without an “observed” percentage.
Stores. Apple Developer account ($99/year, Apple’s public fee) and Google Play ($25 one-shot, Google’s public fee). ASO and review rounds add time if the agency owns them.
Offline, roles, admin. Offline mode touches the architecture. A web admin is already in the public Standard offer.
How to prioritise a first flow is covered in how to create a mobile app in 2026. A poorly architected MVP “to save money” is paid later: technical debt.
Recurring costs (market orders of magnitude)
- Maintenance: market pages often cite 15–25% of setup per year. Rule of thumb, not a BOVO average.
- Hosting / Firebase / Supabase: usage-based, watch it if traffic grows.
- Third-party services: SMS, maps, transactional email.
- Store licences: Apple and Google public fees above.
Agency, freelancer or in-house
Who builds it changes risk as much as price. A lone freelancer creates a continuity risk. An in-house team has a fixed HR cost. An agency brings scoping and a team. For selection criteria (portfolio, code ownership), see how to choose a mobile agency.
Choose freelancer, in-house team or agency from the nature of the project — qualitative reading, not a price
What the 3 cases do not allow us to conclude
PANIGASPI, FocusLock and Tontineo cover three different jobs: local marketplace, productivity, community finance. You can take a scope lesson from them, not a price lesson. None of these files states an amount. None states a delivery timeline. Related landings and backoffice files (FocusLock Next.js, Tontineo admin) are separate web files: we do not mix them into this mobile sample.
Starting with a 10-screen MVP, then opening the admin and the stores, is consistent with the public card. That is not an observed median: it is the order of the s3 offers.
A second limit: Flutter being one codebase does not tell you how many hours a given screen took. FocusLock documents native Android blocking; PANIGASPI documents two user profiles; Tontineo documents Stripe and GDPR copy. Those are feature lists. They are not a conversion table from feature to euro.
How to scope a serious Flutter quote
- List of included and excluded screens.
- Verifiable delivery milestones.
- Assumptions (design supplied or to create, content, integrations).
- Recurring costs split from setup.
- Code ownership and store accounts.
At BOVO Digital, scoping goes through the contact page. The offer is detailed on Flutter agency. For a site or SaaS, see website pricing 2026.
Sources and collection date
- Internal BOVO register, 13 September 2026: 44 portfolio files, 3 Flutter cases (ids 7, 28, 30).
- Public rate card:
src/data/servicesData.ts, offers s3-mvp / s3-standard / s3-premium, read on 13 September 2026. - Store licences: public Apple Developer and Google Play Console fees.
- Market ranges: editorial estimates first published in March 2026, clearly labelled, not BOVO medians.
Conclusion
In 2026, the price of a Flutter mobile app reads in three layers: market (wide, illustrative ranges), the public BOVO card (€2,000 / €3,500 / €5,000), and your real screen count. Our 3 documented cases show what shipped, not how much each file cost. Flutter unifies iOS and Android; we do not turn that fact into an average saving.
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FAQ
What is the average price for a Flutter mobile app in 2026?
We do not have a median from signed quotes. The public BOVO card starts at €2,000 (MVP ecosystem, 4–5 weeks, 10 iOS + Android screens). Wider market ranges stay illustrative. Three Flutter files are not enough to publish an average.
Why is Flutter often cheaper than dual iOS + Android native?
Flutter compiles one codebase to iOS and Android. You pay for one build instead of two parallel codebases. The 50% saving mentioned on our marketing pages is a marketing claim, not an observed average on our files.
What is the annual maintenance cost of a mobile app?
Market pages often cite 15–25% of setup per year (OS, stores, fixes). That is a rule of thumb, not an average of our quotes. Official store licences (Apple Developer, Google Play) are extra.
Can I build a mobile app for €2,000?
Yes, if the scope fits the public MVP offer: up to 10 screens, Firebase, landing, Google Play submission. Beyond that (advanced payments, 20 or 40 screens) Standard or Premium applies — or a custom quote.
Should I choose an agency, a freelancer or an in-house team?
A freelancer fits a one-off, well-scoped project. An in-house team makes sense if the product is lasting and the tech capacity exists. An agency brings scoping and continuity without a fixed HR cost. This is not a ranking of our files.
How does BOVO Digital price its projects?
Through the public card (€2,000 / €3,500 / €5,000) on the Flutter agency page, then through scoping if the perimeter leaves the package. After a call, the detailed quote goes through /en/contact. We do not publish an internal day rate.
How long does it take to develop a mobile app?
The public card states 4–5 weeks for MVP, 6–9 weeks for Standard and 10–14 weeks for Premium. PANIGASPI, FocusLock and Tontineo illustrate different perimeters, not a median timeline.
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